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Thread Statistics | Show CCP posts - 142 post(s) |

Phoenix Czech
AZ Solutions CZ CZECH Alliance
17
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Posted - 2014.07.23 16:52:00 -
[1] - Quote
New graphical interface of industry is really nice. I tryed to work with it and I have to say "well done CCP". Finaly the industry is easy to understand and our mouses will love it :-). But here all my compliments finish !
Bugs bugs bugs. I realy do not understand, that even when you have realy big list of unsolved bugs, you give this to live server. Let us make it clear - we are your customers - we are not testing engeeners dedicated for finding bugs. You do not pay us for finding bugs. When you publish in your dev blogs details about funcionality - so players expect, that it will work exactly like this. Most of other software developers previously test their products before releasing it. I thing that better way is to postpone release date and use this time for solving problems and bugs, than release unfinished "something" and hope, that it will "somehow" work and that comunity will help you find bugs.
My decision is to stop all industry and research and wait month or two until you will solve all the problems. I guess many more other players will do the same.
one sugeestion In new industry window in "facilities" tabs are shown only available facilites in the current reagion (work same as market). When you gave us possibility to start jobs remotly limited only by jumps (not regions), it would be nice to show list off all available facilites based on distance (including all nearby regions). It could realy help when tryding to find cheapes place to manufacture etc. Or it should work like this and actual condition is bug?
One thing I probably did not catch or it is a bug?? I tryed to check instalation prices of all industry and research on my corporation pos and on NPC stations in nearby systems. Instalation cost on my POS was highter than on NPC station. First of all - why do I have to pay instalation cost, when I own the facility? Second - This has no reason for players to run own POS. Fueling it and paying instalation costs (even higher than on NPC station) leads to decicion - unanchore pos and start using NPC stations. Is it a bug or it was intended? Or am i doing something wrong in industry window? |

Phoenix Czech
AZ Solutions CZ CZECH Alliance
19
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Posted - 2014.07.23 19:48:00 -
[2] - Quote
Otin Bison wrote:Phoenix Czech wrote: ...
One thing I probably did not catch or it is a bug?? I tryed to check instalation prices of all industry and research on my corporation pos and on NPC stations in nearby systems. Instalation cost on my POS was highter than on NPC station. First of all - why do I have to pay instalation cost, when I own the facility? Second - This has no reason for players to run own POS. Fueling it and paying instalation costs (even higher than on NPC station) leads to decicion - unanchore pos and start using NPC stations. Is it a bug or it was intended? Or am i doing something wrong in industry window? You seem to be missing the point (my opinion) that part of this "industry" expansion is to move industry out to null-sec by making it more difficult, less profitable and generally a pain for the casual player (Empire Dweller).
I guess that CCP does not care about "where stuff is beeing manufactured". They care only about "how much PLEXes they sell to players". Making things in game more expensive force people to purchase more PLEXes. All is about the money. But it must be balanced. There is a limit what people are willing to accept. I am realy afraid that CCP is going straigt to this limit. If they cross the line, they will send this game to hell. And than Hilmar will come with appologies - the same as few yers ago, when they tryed to implement microtransactions into the game . |

Phoenix Czech
AZ Solutions CZ CZECH Alliance
21
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Posted - 2014.07.25 08:31:00 -
[3] - Quote
Mabye it was mentioned before in this blog (sorry I have not enought power to go through all of this).
If I select in industry window blueprint which is fully researched, switch to ME research for example and than select appropriate facility for that research, I can see there time needed for completing and price. But blueprint is fully researched - the research can not continue. It is a little bit confusing. Probably it would be better to display "nothing" there (the same which is displayed in price when no facility is selected). |
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